Mole Kart I
Design & Development ยท Nov 2013 - Apr 2014
The original Mole Kart game was released on iOS and implemented by Unity3D. My job was to port the game to android platform and add extra features on it. A big challenge was fitting different resolution ratios of various android devices. I also programmed scripts to support new SDKs such as payment SDKs on java side.
During my internship period at Transmension, my other responsibilities included:

Programming on two Popcap hits: Plants Vs. Zombie 1 and Bejeweled 3. I designed and programmed an independent 'In-App Purchase' system for Bejeweled 3. For PvZ, I programmed supportive codes to make it adapted to different input/output controllers of Set-Top Boxes and consoles. I learned a lot about the design of casual games from these two projects.

Developing company website: Both front and back ends for displaying company's products.