The original Mole Kart game was released on iOS and implemented by Unity3D. My job was to port the game to android platform and add extra features on it. A big challenge was fitting different resolution ratios of various android devices. I also programmed scripts to support new SDKs such as payment SDKs on java side.
During my internship period at Transmension, my other responsibilities included:
Programming on two Popcap hits: Plants Vs. Zombie 1 and Bejeweled 3. I designed and programmed an independent 'In-App Purchase' system for Bejeweled 3. For PvZ, I programmed supportive codes to make it adapted to different input/output controllers of Set-Top Boxes and consoles. I learned a lot about the design of casual games from these two projects.
Developing company website: Both front and back ends for displaying company's products.